![]() The classic Splinter Cell gameplay remained in Double Agent but felt somehow much more raw and gritty than other outings. ![]() However, rather interestingly the game allowed you to do just that if you wish, which went against every moral fiber in my body and felt so… wrong. Anything he had to do would just be to save face, I told myself, he couldn’t possibly turn. I remember a strong sense going into Splinter Cell: Double Agent that Fisher was a good guy, and always would be.
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